thanks, installed libode0c2 and libode0-dev, went swiminly till;
Code:
scons: Reading SConscript files ...
Checking for C++ header file GL/gl.h... (cached) yes
Checking for C++ header file GL/glu.h... (cached) yes
Checking for C++ header file SDL/SDL.h... (cached) yes
Checking for C++ header file SDL/SDL_image.h... (cached) yes
Checking for C++ header file SDL/SDL_net.h... (cached) yes
Checking for C++ header file SDL/SDL_rotozoom.h... (cached) yes
Checking for C++ header file AL/al.h... (cached) yes
Checking for C++ header file AL/alc.h... (cached) yes
Checking for C++ header file AL/alut.h... (cached) yes
Checking for C header file libintl.h... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
scons: `build/vamos/body/Aerodynamic_Device.o' is up to date.
scons: `build/vamos/body/Brake.o' is up to date.
g++ -o build/vamos/body/Car.o -c -Wall -g3 -Iinclude src/vamos/body/Car.cc
g++ -o build/vamos/body/Clutch.o -c -Wall -g3 -Iinclude src/vamos/body/Clutch.cc
g++ -o build/vamos/body/Contact_Point.o -c -Wall -g3 -Iinclude src/vamos/body/Contact_Point.cc
g++ -o build/vamos/body/Differential.o -c -Wall -g3 -Iinclude src/vamos/body/Differential.cc
g++ -o build/vamos/body/Drivetrain.o -c -Wall -g3 -Iinclude src/vamos/body/Drivetrain.cc
g++ -o build/vamos/body/Engine.o -c -Wall -g3 -Iinclude src/vamos/body/Engine.cc
g++ -o build/vamos/body/Exerter.o -c -Wall -g3 -Iinclude src/vamos/body/Exerter.cc
g++ -o build/vamos/body/Frame.o -c -Wall -g3 -Iinclude src/vamos/body/Frame.cc
g++ -o build/vamos/body/Fuel_Tank.o -c -Wall -g3 -Iinclude src/vamos/body/Fuel_Tank.cc
g++ -o build/vamos/body/Gauge.o -c -Wall -g3 -Iinclude src/vamos/body/Gauge.cc
g++ -o build/vamos/body/Gl_Car.o -c -Wall -g3 -Iinclude src/vamos/body/Gl_Car.cc
g++ -o build/vamos/body/Particle.o -c -Wall -g3 -Iinclude src/vamos/body/Particle.cc
g++ -o build/vamos/body/Rigid_Body.o -c -Wall -g3 -Iinclude src/vamos/body/Rigid_Body.cc
g++ -o build/vamos/body/Suspension.o -c -Wall -g3 -Iinclude src/vamos/body/Suspension.cc
g++ -o build/vamos/body/Tire.o -c -Wall -g3 -Iinclude src/vamos/body/Tire.cc
g++ -o build/vamos/body/Transmission.o -c -Wall -g3 -Iinclude src/vamos/body/Transmission.cc
g++ -o build/vamos/body/Wheel.o -c -Wall -g3 -Iinclude src/vamos/body/Wheel.cc
g++ -o build/vamos/geometry/Gl_Texture_Image.o -c -Wall -g3 -Iinclude src/vamos/geometry/Gl_Texture_Image.cc
g++ -o build/vamos/geometry/Inertia_Tensor.o -c -Wall -g3 -Iinclude src/vamos/geometry/Inertia_Tensor.cc
g++ -o build/vamos/geometry/Linear_Interpolator.o -c -Wall -g3 -Iinclude src/vamos/geometry/Linear_Interpolator.cc
g++ -o build/vamos/geometry/Material.o -c -Wall -g3 -Iinclude src/vamos/geometry/Material.cc
g++ -o build/vamos/geometry/Sample.o -c -Wall -g3 -Iinclude src/vamos/geometry/Sample.cc
g++ -o build/vamos/geometry/Spline.o -c -Wall -g3 -Iinclude src/vamos/geometry/Spline.cc
g++ -o build/vamos/geometry/Texture_Image.o -c -Wall -g3 -Iinclude src/vamos/geometry/Texture_Image.cc
g++ -o build/vamos/geometry/Three_Matrix.o -c -Wall -g3 -Iinclude src/vamos/geometry/Three_Matrix.cc
g++ -o build/vamos/geometry/Three_Vector.o -c -Wall -g3 -Iinclude src/vamos/geometry/Three_Vector.cc
g++ -o build/vamos/geometry/Two_Point.o -c -Wall -g3 -Iinclude src/vamos/geometry/Two_Point.cc
g++ -o build/vamos/world/World.o -c -Wall -g3 -Iinclude src/vamos/world/World.cc
g++ -o build/gui/button.o -c -Wall -g3 -Iinclude src/gui/button.cpp
g++ -o build/gui/calibrate.o -c -Wall -g3 -Iinclude src/gui/calibrate.cpp
g++ -o build/gui/controlgrab.o -c -Wall -g3 -Iinclude src/gui/controlgrab.cpp
g++ -o build/gui/designer.o -c -Wall -g3 -Iinclude src/gui/designer.cpp
g++ -o build/gui/gui.o -c -Wall -g3 -Iinclude src/gui/gui.cpp
g++ -o build/gui/image.o -c -Wall -g3 -Iinclude src/gui/image.cpp
g++ -o build/gui/label.o -c -Wall -g3 -Iinclude src/gui/label.cpp
g++ -o build/gui/multi_image.o -c -Wall -g3 -Iinclude src/gui/multi_image.cpp
g++ -o build/gui/page.o -c -Wall -g3 -Iinclude src/gui/page.cpp
g++ -o build/gui/slider.o -c -Wall -g3 -Iinclude src/gui/slider.cpp
g++ -o build/gui/spinning_car.o -c -Wall -g3 -Iinclude src/gui/spinning_car.cpp
g++ -o build/gui/textbox.o -c -Wall -g3 -Iinclude src/gui/textbox.cpp
g++ -o build/gui/toggle.o -c -Wall -g3 -Iinclude src/gui/toggle.cpp
g++ -o build/main.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/main.cpp
g++ -o build/graphics.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/graphics.cpp
g++ -o build/game.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/game.cpp
g++ -o build/scenegraph.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/scenegraph.cpp
g++ -o build/camera.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/camera.cpp
g++ -o build/controls.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/controls.cc
g++ -o build/font.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/font.cpp
g++ -o build/forcefeedback.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/forcefeedback.cpp
g++ -o build/gamestate.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/gamestate.cpp
g++ -o build/keyman.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/keyman.cpp
g++ -o build/logging.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/logging.cpp
g++ -o build/logo.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/logo.cpp
g++ -o build/messageq.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/messageq.cpp
g++ -o build/model.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/model.cpp
g++ -o build/mouse.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/mouse.cpp
g++ -o build/multiplay.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/multiplay.cpp
g++ -o build/net.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/net.cpp
g++ -o build/objects.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/objects.cpp
g++ -o build/particles.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/particles.cpp
g++ -o build/3dmath.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/3dmath.cpp
g++ -o build/replay.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/replay.cpp
g++ -o build/settings.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/settings.cpp
g++ -o build/sound.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/sound.cpp
g++ -o build/textures.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/textures.cpp
g++ -o build/timer.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/timer.cpp
g++ -o build/utility.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/utility.cpp
g++ -o build/vamosworld.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/vamosworld.cc
g++ -o build/ai.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/ai.cpp
g++ -o build/configfile.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/configfile.cpp
g++ -o build/bezier.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/bezier.cpp
g++ -o build/joepack.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/joepack.cpp
g++ -o build/cardinfo.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/cardinfo.cpp
gcc -o build/binreloc.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/binreloc.c
g++ -o build/trackmap.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/trackmap.cpp
g++ -o build/bipointer.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/bipointer.cpp
g++ -o build/tester.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/tester.cpp
g++ -o build/vertexarray.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/vertexarray.cpp
g++ -o build/autox_track.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/autox_track.cpp
g++ -o build/physics.o -c -Wall -g3 -D_GNU_SOURCE=1 -D_REENTRANT -Iinclude -I/usr/include/SDL src/physics.cpp
src/physics.cpp: In member function âvoid PHYSICS::CollideBox(const VERTEX&, const QUATERNION&, const VERTEX&, std::list<PHYSICSCONTACT, std::allocator<PHYSICSCONTACT> >&, const PHYSICSCOLLISIONSETTINGS&) constâ:
src/physics.cpp:174: error: cannot convert âfloat*â to âconst dReal*â for argument â2â to âvoid dGeomSetQuaternion(dxGeom*, const dReal*)â
src/physics.cpp: In member function âvoid PHYSICSCONTACT::SetFromODEContactGeom(dContactGeom)â:
src/physics.cpp:200: error: no matching function for call to âVERTEX::Set(dReal [4])â
include/3dmath.h:43: note: candidates are: void VERTEX::Set(const VERTEX&)
include/3dmath.h:44: note: void VERTEX::Set(float, float, float)
include/3dmath.h:45: note: void VERTEX::Set(const float*)
src/physics.cpp:201: error: no matching function for call to âVERTEX::Set(dReal [4])â
include/3dmath.h:43: note: candidates are: void VERTEX::Set(const VERTEX&)
include/3dmath.h:44: note: void VERTEX::Set(float, float, float)
include/3dmath.h:45: note: void VERTEX::Set(const float*)
src/physics.cpp: In member function âvoid PHYSICSOBJECT::SetQuaternion(const QUATERNION&)â:
src/physics.cpp:261: error: cannot convert âfloat*â to âconst dReal*â for argument â2â to âvoid dGeomSetQuaternion(dxGeom*, const dReal*)â
scons: *** [build/physics.o] Error 1
scons: building terminated because of errors.