Hi,I am the author of
top10, a go-kart racing game. Unsurprisingly, I am going through the same kind of problems. Together with the artist in our small team, we have decided to change from a polygon-mesh approach to an approach where we use splines to describe the center of the road. Models will only be used for decorations and other objects (tyres...).The reason for abandonning the polygon-based approach is that it's too heavy. Adding chicanes, getting a track of the correct length are some of the tasks that are difficult.I am currently working on our track editor. It's based on Qt4. Depending on what design decisions you take, it might be worth cooperating on this.