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Data moving to SF.net SVN
05-04-2007, 04:20 PM,
#11
 
thelusiv Wrote:One little issue with the track that I found while playing with the TL2 is that when you drive over the bump strips the car goes nuts, and is sometimes launched into the air and you must leave the game and start a new one...however this didn't happen at all with the Z06. Strange...but this probably has something to do with the shape of the model, the collision system, and the bumpiness setting on the object.

i think the problem is with the collision code. i see something similar on other tracks, in particular when two collideable surfaces overlap and (maybe) are close to each other (this is one reason i haven't released albert park, melbourne yet). for melbourne i made one of the surfaces non collideable (works only if you don't expect to drive on that surface) but there are parts where you have the curb on top of the road surface and if you get over the curb the car just starts bouncing around. i keep meaning to look at the collision code but i can never seem to find the time.

--alex--
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Messages In This Thread
Data moving to SF.net SVN - by thelusiv - 04-18-2007, 09:01 PM
[No subject] - by thelusiv - 04-19-2007, 05:55 PM
[No subject] - by thelusiv - 04-25-2007, 03:38 AM
[No subject] - by abs1nth - 04-25-2007, 12:40 PM
[No subject] - by thelusiv - 04-27-2007, 01:19 AM
[No subject] - by alex25 - 04-30-2007, 04:45 PM
[No subject] - by thelusiv - 04-30-2007, 07:28 PM
[No subject] - by abs1nth - 04-30-2007, 08:17 PM
[No subject] - by alex25 - 04-30-2007, 08:44 PM
[No subject] - by thelusiv - 05-04-2007, 02:18 PM
[No subject] - by alex25 - 05-04-2007, 04:20 PM
[No subject] - by TerraRoot - 05-04-2007, 08:00 PM

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