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center of gravity?
08-30-2005, 09:20 AM,
#4
center of gravity?
dollo is spot on.also, you might want to mess around with the suspension position a little more... keep in mind that it's the point at which forces from the wheels are applied to the body, so the body roll should be affected by its position in relation to the forces from the wheels (and the hinges). the mustang setup is quite good, i think (perhaps too good for a mustang), so you might want to try a similar setup.having the cameras positioned at the center of mass is a bit inconvenient, but it's how vamos works -- the car model is repositioned so that 0,0 is the center of mass. it's nice because you can draw the model in your 3D program wherever you want (as long as your coordinates are consistent with that position in your XML file), but that camera position thing is a side effect. i'll work on a fix for the camera position if it's too much of an annoyance.
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Messages In This Thread
center of gravity? - by thelusiv - 08-29-2005, 12:42 PM
center of gravity? - by thelusiv - 08-29-2005, 08:43 PM
center of gravity? - by dolio - 08-29-2005, 10:36 PM
center of gravity? - by joevenzon_phpbb2_import3 - 08-30-2005, 09:20 AM
center of gravity? - by thelusiv - 08-30-2005, 10:10 PM
center of gravity? - by thelusiv - 09-03-2005, 10:44 PM
[No subject] - by uldics - 02-11-2007, 06:44 AM
[No subject] - by reece146 - 02-11-2007, 12:22 PM

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