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CT
01-28-2007, 04:33 PM,
#1
CT
Found this today in the vdrift-art repository and decided to fiddle around with importing it into VDrift. It's a very high-poly porsche with a lot of little details (including a very complete interior). I did some fancier things like making the brake caliper floating (so it doesn't rotate with the wheel) and making the shadow fit the car's shape exactly using ray-tracing (thanks, blender 2.43!). There are no textures yet, but to give some sense of depth, I did quickie ambient occlusion maps for shading on the body and interior. The car settings are borrowed from the CS with only minor adjustments for view position and wheel positions. Stil to do:

* textures
* SConscript
* car settings
* engine sound

can anyone help with these?
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Messages In This Thread
CT - by joevenzon_phpbb2_import3 - 01-28-2007, 04:33 PM
[No subject] - by cotharyus - 01-28-2007, 10:14 PM
[No subject] - by thelusiv - 01-28-2007, 10:17 PM
[No subject] - by kcid - 01-29-2007, 03:00 AM
[No subject] - by joevenzon_phpbb2_import3 - 01-29-2007, 10:58 PM
[No subject] - by Monti - 04-08-2007, 06:47 AM
[No subject] - by rookie1 - 04-08-2007, 11:02 AM
[No subject] - by joevenzon_phpbb2_import3 - 04-08-2007, 01:24 PM
[No subject] - by Monti - 04-08-2007, 04:29 PM
[No subject] - by TerraRoot - 04-08-2007, 07:38 PM
[No subject] - by thelusiv - 04-08-2007, 10:16 PM
[No subject] - by rookie1 - 04-09-2007, 09:52 AM
[No subject] - by joevenzon_phpbb2_import3 - 04-10-2007, 10:45 PM
[No subject] - by thelusiv - 04-12-2007, 04:56 PM

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