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Joe's TODO
01-15-2007, 12:43 AM,
#6
 
Code:
* implement lighting/reflection system with 4 or so levels of detail (adjustable in vid config screen): lighting - [low (normal opengl) med (static texture based lighting - cube map) high (lores dynamic texture based lighting - cube map) very high (high res dynamic cube map)] ... reflections - [low (static spheremap) med (static cube map) high (high res dynamic cube map) very high (high res dynamic cube map)]

Partially complete. "Medium" detail, as defined above, is complete. See http://vdrift.net/Forum/viewtopic.php?p=3198#3198
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Messages In This Thread
Joe's TODO - by joevenzon_phpbb2_import3 - 11-14-2006, 11:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-02-2006, 05:19 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-03-2006, 01:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-03-2006, 03:37 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-07-2007, 02:51 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-15-2007, 12:43 AM
[No subject] - by joevenzon_phpbb2_import3 - 01-26-2007, 09:25 PM

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