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Ambient Occlusion Maps
12-21-2006, 12:29 AM,
#2
 
Okay, SVN R1444 has the new 3S texture with modified UV mapping to make the occlusion mapping really shine. It's pretty nifty looking. You can see, for example, how the rear spoiler now has some shading underneath it.

Also, I realized that there was virtually no ambient lighting on the cars before, and it made them look quite odd. I've implemented a work-around in R1444 that renders the models properly.
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Messages In This Thread
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 12:29 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 01:08 AM
[No subject] - by kcid - 12-21-2006, 05:33 AM
[No subject] - by thelusiv - 12-21-2006, 08:58 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 09:33 PM
[No subject] - by thelusiv - 12-22-2006, 03:17 AM

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