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Ambient Occlusion Maps
12-20-2006, 09:43 PM,
#1
Ambient Occlusion Maps
I've used the techniques found in this tutorial:

http://cgkit.sourceforge.net/tutorials/b...aking.html

to bake some ambient occlusion maps. They're handy for adding some quick shading to models. It works best if the UV coordinates are mapped such that every point on the model has its own unique location on the UV map. So far I've just done this for the 3S, although because of the UV mapping it doesn't look as good as it could (I might redo the UV mapping when I get a chance).
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Messages In This Thread
Ambient Occlusion Maps - by joevenzon_phpbb2_import3 - 12-20-2006, 09:43 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 12:29 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 01:08 AM
[No subject] - by kcid - 12-21-2006, 05:33 AM
[No subject] - by thelusiv - 12-21-2006, 08:58 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 09:33 PM
[No subject] - by thelusiv - 12-22-2006, 03:17 AM

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