Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[idea] developing racing-sims as a community
12-08-2006, 07:41 AM,
#3
 
#2 implies partly #3, because we have to work together to agree on standards and then there would be no point of separate the code; that could be a beginning

#1 can be separated in at least two points :
_just to make statistics : no constraints at all, but it can give us feedbacks
_work management and teams : ok, there are some constraints, but it could give better results, and for some people (like me) be more interesting and rewarding... it's a matter of choice. Since most parts will stay unmanaged, people keep their choice to work as they do right now

Quote:(how many heavily managed, regimented open-source game projects are there? I can't think of any)
how many open-source projects are as complex as a racing simulator ?
I'm sure as they get complex, there is some kind of management raising. For example in FlightGear, it looks like there is a lot of discussion before anyone can put his code in
http://www.flightgear.org/contributing.html
Reply


Messages In This Thread
[No subject] - by joevenzon_phpbb2_import3 - 12-07-2006, 10:33 PM
[No subject] - by Nigo - 12-08-2006, 07:41 AM
[No subject] - by Nigo - 12-13-2006, 10:10 AM
[No subject] - by thelusiv - 12-13-2006, 05:18 PM
[No subject] - by Nigo - 12-14-2006, 10:59 AM
[No subject] - by kcid - 12-15-2006, 03:14 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-15-2006, 10:17 PM
[No subject] - by kcid - 12-16-2006, 07:06 AM
[No subject] - by thelusiv - 12-21-2006, 09:04 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 09:38 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)