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Engine sound file
11-30-2006, 05:55 PM,
#12
 
thelusiv Wrote:What kind of performance do you get out of Racer? With mostly Racer cars and tracks, it should be pretty close to the same with the same display settings. That said I get about the same performance you do with the same video card (TI4200). I don't really play Racer...I can't get it to compile or run right on Ubuntu Linux (and haven't tried in a long time). I've found that some tracks in certain spots are much slower than others. This is usually seen on long straights when lots of objects are visible.

If Racer has support for multiple engine sound files, we could take the engine sounds in that format from the Racer cars that our cars were based on. Then we could put Nigo's code to use (after the engine file definition is moved from an ini file to the .car file, but that's a small detail really).

Racer uses the .wav format for the engine sounds.

Also, I'm able to get around 60 FPS in Racer with the included tracks, after tweaking with RivaTuner.
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Messages In This Thread
Engine sound file - by Ferrari_Guy - 11-02-2006, 06:24 PM
[No subject] - by thelusiv - 11-02-2006, 06:59 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-02-2006, 11:03 PM
[No subject] - by cotharyus - 11-03-2006, 09:27 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-04-2006, 12:24 PM
[No subject] - by cotharyus - 11-04-2006, 08:36 PM
[No subject] - by thelusiv - 11-05-2006, 02:44 AM
[No subject] - by RJARRRPCGP - 11-24-2006, 06:23 PM
[No subject] - by thelusiv - 11-24-2006, 06:47 PM
[No subject] - by RJARRRPCGP - 11-29-2006, 08:56 PM
[No subject] - by thelusiv - 11-29-2006, 09:20 PM
[No subject] - by RJARRRPCGP - 11-30-2006, 05:55 PM
[No subject] - by thelusiv - 11-30-2006, 08:31 PM
[No subject] - by kcid - 12-01-2006, 03:02 AM

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