Nigo Wrote:the 5 choices of touch compensiveness are far from beeing enough
a choice from 0% to 100% would be already much better,
The different choices for the most part represent different algorithms for making the input less touchy. What it seems like you are suggesting is adding a separate "sensitivity" option, that would allow the player to adjust a multiplier on the input, the multiplier maybe ranging from 0.0 to 1.0. If we added this it would need to apply to any of the "touchiness compensation" algorithms.
Nigo Wrote:and we should be able to set it up separatly for at least throttle, brake, and steering
the same for the deadzone
this is really needed, along with a car setup menu
I'd hate to make the user choose all of these things every time. Maybe we could set up an "Advanced Sensitivity Adjustment" menu that allows this kind of adjustments on each control.
Nigo Wrote:much, much further, the way a button or analog axis behave for an axis-dependant command (throttle, ...) should be configurable (ex. like in Richard Burns Rally). This has already been noted here http://vdrift.net/Forum/viewtopic.php?t=235 . I know this is very low priority
:wink:
Actually I fixed this!

Please test it out. Set your gas or brake controls to buttons, and then look in Options -> Controls menu, set "Button Control Delay" to long, medium or short. Turn on Options -> Display -> Input Graph and you can see how much gas/brake it gives when you press the buttons. Play around with this and tell me what you think about the different settings...