Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Testing cars and tracks
10-29-2006, 08:51 AM,
#1
Testing cars and tracks
I've been looking for a way to help out with this game, because frankly, it rocks, and I'd like to see it really come into it's own as one of the well known open source games. To that end, I have been looking through the code, and trying to familiarize myself with various bits of it (such as the colision engine, which I know currently has some issues) but I'm also wondering about testing new cars and tracks that people have submitted. I'm willing to do it if anyone wants to point out exactly how we get our hands on such things. I've already svn'd the trunk to look at the code, and I notice that it looks like the cars and tracks there are the same one's that are in the last release - has anything been added? Does anyone want to send me a car I can test? What's the best way to work this?
Reply


Messages In This Thread
Testing cars and tracks - by cotharyus - 10-29-2006, 08:51 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-31-2006, 02:19 AM
[No subject] - by cotharyus - 10-31-2006, 01:58 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-31-2006, 10:37 PM
[No subject] - by osiris - 11-05-2006, 03:04 PM
[No subject] - by thelusiv - 11-05-2006, 03:22 PM
[No subject] - by osiris - 11-05-2006, 04:53 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-05-2006, 06:55 PM
[No subject] - by thelusiv - 11-06-2006, 01:44 AM
[No subject] - by kcid - 11-06-2006, 10:24 AM
[No subject] - by osiris - 11-11-2006, 09:31 AM
[No subject] - by joevenzon_phpbb2_import3 - 11-11-2006, 01:47 PM
[No subject] - by osiris - 11-19-2006, 05:48 PM
[No subject] - by thelusiv - 11-19-2006, 09:25 PM
[No subject] - by osiris - 11-20-2006, 01:01 PM
[No subject] - by kcid - 11-20-2006, 04:54 PM
[No subject] - by osiris - 11-21-2006, 02:41 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)