Thanks a lot for your work packaging the game! If you have any questions about the game, how to build, or anything else for that matter, please check out our IRC channel (click "Chat" in the menu above).
To respond to the thread on the PC-BSD forum: the car stalls on purpose, because real cars stall sometimes...however there are a few things that aren't perfect, like some cars have a too-sticky clutch which makes it easier to stall.
Also, as to requirements, I'm not sure what would be a good ATI card to play with. Apple users all have ATI cards, and most seem happy with VDrift's performance at least in a window. I'm not sure what kind of framerates they're getting.
How is ATI support on BSD anyway? I thought since it's really not all that hot on Linux it must be abysmal on BSD...but I have no idea really. I know they're improving regularly, and there's always open source drivers for older cards...
Kudos to whomever did your layout on the Geeklog PC-BSD site. it's much better than any of the ones I ever did...
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