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Building tracks
08-10-2006, 03:59 PM,
#2
Building tracks
Hy guys,

I know that with the new track system all tracks are conversions. I'm currently building the Daytona superspeedway with all buildings etc for Vdrift. I have a few questions I hope that somebody can answer.

1 units: When I build a car in blender every blender plane is 1 meter. If I was to build a racetrack and it has a long straight of about 1.2 miles (Daytona) then I just doesn't fit into blender. So shoud I just build a track on scale of 1:50 for example?

2: Do I make the track as 1 total model like a body of a car, I mean that if I go into edit mode everything is the same object?

3: Do we have a approximate of how many faces I can use for a track?

4: How do I import the track to Vdrift? Like a car? Just export with the export script as one file? Put it in a track folder and try to run it?

5: Do I have to do something else so it will work right with Vdrift?

Anyway if not all answers are there I don't mind I'll just finish the track and then we can test incorporating original tracks into Vdrift.
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Messages In This Thread
Building tracks - by kcid - 08-10-2006, 03:59 PM
Building tracks - by kcid - 08-10-2006, 03:59 PM
Re: Building tracks - by thelusiv - 08-10-2006, 04:28 PM
Re: Building tracks - by thelusiv - 08-10-2006, 04:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-10-2006, 09:42 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-10-2006, 09:42 PM

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