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An API for AI Drivers
07-26-2006, 11:24 PM,
#2
 
I'm for AI. The more I think about it, it will be difficult for us to develop any kind of career game modes without someone to race against. Server-driven multiplayer tournaments would of course be very nice as well. However a single-player race really does require some sort of artificial intelligence, and network games with small groups of people also usually benefit from it.

The big problem is all the work it will take to do...but it's not too much, we just have to prepare for it. I have just created a new branch to do some much needed code cleanup work. During this process I'll be thinking about ways to facilitate setting up some kind of "autocar" interface class that can be used to script players.

If you have any ideas about how the interface should talk to the players, describe them as best you can. What functions should be provided, what kind of information should be available, etc.?
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An API for AI Drivers - by locus - 07-26-2006, 09:55 PM
[No subject] - by thelusiv - 07-26-2006, 11:24 PM
[No subject] - by locus - 07-26-2006, 11:44 PM

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