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roadway tracing
07-25-2006, 04:30 PM,
#3
 
If you don't trace the track, the track will not be smooth, it will be slightly more 'jagged' or have more square edges. Also I think the 'outside objects' collision detection routine will be used more, as it is when the car is not on a roadway, so this could cause a performance decrease.

My theory about the bumpiness is that sometimes, if you use the "auto-select the next 25 roadway pieces" feature in the track editor, it sometimes chooses the same set of points but reverses them. Then it continues. This creates a "bump". I haven't thoroughly tested my theory...but you could if you like. Just go around and select the track pieces one by one, use the single auto find function and observe it as you go. If you auto grab a track segment, but you don't see the next square of track light up, press backspace to delete it and do it manually. If this causes all the bumps to be gone then we'll know that is the problem...

If so, it's possible to make the track editor at least refuse to go on instead of picking the same two vertices it previously did but swapped.
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Messages In This Thread
roadway tracing - by alex25 - 07-25-2006, 03:16 PM
[No subject] - by alex25 - 07-25-2006, 03:49 PM
[No subject] - by thelusiv - 07-25-2006, 04:30 PM
[No subject] - by alex25 - 07-25-2006, 05:47 PM
[No subject] - by alex25 - 07-25-2006, 07:22 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-26-2006, 01:32 AM
[No subject] - by alex25 - 07-26-2006, 08:47 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-26-2006, 09:22 PM
[No subject] - by alex25 - 07-26-2006, 09:30 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-02-2006, 09:31 PM

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