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Texture rendering in old VDrift version
08-15-2017, 05:09 AM, (This post was last modified: 08-15-2017, 05:15 AM by NaN.)
#4
RE: Texture rendering in old VDrift version
There is a riverbed mesh with messed up uv coords or wrong texture. And that is what you see. I am not sure what purpose it has.

It seems like the water mesh is not drawn in your case.

You could try playing with blending maybe:
Code:
#entry 184
hav02.dof-00.joe
vann01.tga.png
1 # mipmap
0 # nolighting
0 # skybox
0 # blending: 0 = opaque, 1 = alpha blend, 2 = doublesided
1.0
0
0
1
1.0
0.9
1.0
0.0
0
0
0

Maybe also check texture alpha channel.
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RE: Texture rendering in old VDrift version - by NaN - 08-15-2017, 05:09 AM

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