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4wd: torque split front-to-rear other than 50/50?
12-14-2015, 02:00 PM, (This post was last modified: 12-14-2015, 02:05 PM by NaN.)
#14
RE: 4wd: torque split front-to-rear other than 50/50?
(12-13-2015, 07:56 PM)arturo Wrote: First of all, let me thank you for your help and your patience.

I've just understood what my mistake was. When you said "I've pushed a patch that allows you to set torque-split value", I somehow assumed that it was in the latest test build, and I installed it (I was previously using the 'stable' version that Sourceforge pushes by default). Now I see that it was here: https://github.com/VDrift/vdrift/commit/...a5bdf6e4b7. I imagine that I should copy these changes into the files in my /physics folder, but I am a bit afraid of all those plus and minus signs... I think I'd rather wait for the next test build.

I'm very sorry for having wasted your time. You can now guess that I am not an IT guy.

By the way, the .car file for my project is almost ready... At the end, it will be a concept for the future Citroen C5. I already have solid data for engine, transmission, wheels and brakes; for the suspension I will certainly need the help of an expert tuner. But right now my immediate concern is to learn Blender from scratch. That's why I am not in a hurry in waiting for the next test build...

I see. For some reason I've assumed you would be building vdrift from source.

Get source (you might have to install git first, apt-get ...):
Code:
git clone https://github.com/VDrift/vdrift.git

cd vdrift and pull latest changes:
Code:
git pull


Or get the latest source zip from here: https://github.com/VDrift/vdrift/archive/master.zip

Place/copy data into this vdrift directory (makes things simpler).

Alternatively, I could upload another test build, if you prefer.
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RE: 4wd: torque split front-to-rear other than 50/50? - by NaN - 12-14-2015, 02:00 PM

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