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Speedometer and tachometer decals
11-08-2014, 09:41 AM, (This post was last modified: 11-08-2014, 09:45 AM by CrystalH.)
#2
RE: Speedometer and tachometer decals
Ah. I wouldn't bother with that.
You have a lot of cars, if you do anything per car, it will take much time. Assuming gauges are on texture this is even more work.
We have just 1 texture with 4 elements: backround rpm, speed for km/h, speed for mph and needle,
we have 5 types (changed by user option, not car), example:
https://github.com/stuntrally/stuntrally...auges5.png
I assumed 240 km/h the top speed, and 120 is in vertical middle. Higher values just have needle turning further, not a big deal for me.
Sure, each car should probably have that custom but when using a texture its really not likely. Would be easier if gauge back was generated with lines and digits but then it won't ever reach the great look as on textures.
Yeah, F1 is exception, has high rpm, should have its own rpm texture.
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Messages In This Thread
Speedometer and tachometer decals - by NaN - 11-07-2014, 04:53 PM
RE: Speedometer and tachometer decals - by CrystalH - 11-08-2014, 09:41 AM
RE: Speedometer and tachometer decals - by NaN - 11-08-2014, 01:53 PM
RE: Speedometer and tachometer decals - by NaN - 11-18-2014, 08:21 AM
RE: Speedometer and tachometer decals - by NaN - 11-22-2014, 02:13 PM
RE: Speedometer and tachometer decals - by Zigma - 01-19-2016, 11:13 AM

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