Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Test build 2014-08-11
08-12-2014, 02:28 PM, (This post was last modified: 08-12-2014, 02:42 PM by NaN.)
#5
RE: Test build 2014-08-11
(08-12-2014, 02:08 PM)CrystalH Wrote: Right. Language works.
I'm sorry to inform but the input bind stuck still happens.
It doesn't on 1st bind. But I have it on next.
(While moving mouse up and pressing bind for brake after I just bound throttle key).
Ugh nope. It just happened on 1st bind too.

Graphics options are ok. I got anisotropy 1,2,4,8,16 and antialiasing off,2x,4x.
Lol. I got 800 fps with gl2 basic in menu and about 1000 in game (although fps value goes 50 up or down fast).
I got about 120 fps with gl2 deferred.
And yes in both gl2 the sky on brands is good.
I'd also say that I like the brightness and colors with gl2 more than gl3.

Thanks a lot for testing CrystalH.

The binding logic is something I really need to look into, maybe rewrite it from scratch instead of hacking around.

I'll add the gl3 sky rendering and the bindig bugs to the issue tracker. Will try to address them asap.

And maybe I'll even manage to make a release this summer, lol.

PS:
The different look is due to the tone mapping shader of the gl3 renderer. Could be tweaked. Other things have higher priority currently though.
Reply


Messages In This Thread
Test build 2014-08-11 - by NaN - 08-11-2014, 03:22 PM
RE: Test build 2014-08-11 - by CrystalH - 08-12-2014, 03:52 AM
RE: Test build 2014-08-11 - by NaN - 08-12-2014, 04:19 AM
RE: Test build 2014-08-11 - by CrystalH - 08-12-2014, 02:08 PM
RE: Test build 2014-08-11 - by NaN - 08-12-2014, 02:28 PM
RE: Test build 2014-08-11 - by CrystalH - 08-12-2014, 02:39 PM
RE: Test build 2014-08-11 - by NaN - 08-13-2014, 10:22 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)