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Test build 2014-07-20
07-23-2014, 03:50 PM,
#8
RE: Test build 2014-07-20
Right. So both solutions work and I see gl3 used.
Nothing crashes, I still got all settings at max, just AA at 0.
The only difference between vdrift1 is only seen in log.
So, using #version 400, vdrift.exe
Code:
INFO: Profiling summary:
      ai: 0.762368 %
      car: 0.171276 %
      physics: 3.45316 %
      render draw: 50.6365 %
      render setup: 0.891035 %
      render sync: 39.265 %
      scenegraph: 0.107861 %
      sound: 0.0135081 %
Using that #ifdef block, vdrift.exe
Code:
INFO: Profiling summary:
      ai: 1.26186 %
      car: 0.260083 %
      physics: 5.25692 %
      render draw: 32.9256 %
      render setup: 1.18507 %
      render sync: 54.6134 %
      scenegraph: 0.133541 %
      sound: 0.0166932 %
Using #version 400, vdrift1.exe
Code:
INFO: Profiling summary:
      ai: 1.2202 %
      car: 0.236257 %
      physics: 4.83391 %
      render draw: 86.2108 %
      render setup: 0.984074 %
      render sync: 0.103944 %
      scenegraph: 0.447483 %
      sound: 0.0168334 %
Using #ifdef block, vdrift1.exe
Code:
INFO: Profiling summary:
      ai: 1.01938 %
      car: 0.231233 %
      physics: 4.75602 %
      render draw: 85.6062 %
      render setup: 0.939689 %
      render sync: 0.105508 %
      scenegraph: 0.432001 %
      sound: 0.016031 %
I see nothing in profiling txt on screen, since all are microseconds.
Only difference is that vdrift1 spends time in draw and not in sync, if I get this right.
In game looks so: http://imgur.com/yfQHPED
is that ok ? For me contrast seems to be too high, track too bright, shadows too dark and cars somehow dull/dark too.
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Messages In This Thread
Test build 2014-07-20 - by NaN - 07-20-2014, 08:24 AM
RE: Test build 2014-07-20 - by GunChleoc - 07-21-2014, 10:23 AM
RE: Test build 2014-07-20 - by NaN - 07-22-2014, 08:51 AM
RE: Test build 2014-07-20 - by GunChleoc - 07-24-2014, 06:44 PM
RE: Test build 2014-07-20 - by NaN - 07-25-2014, 03:38 AM
RE: Test build 2014-07-20 - by slickx - 07-22-2014, 11:53 AM
RE: Test build 2014-07-20 - by NaN - 07-22-2014, 03:56 PM
RE: Test build 2014-07-20 - by CrystalH - 07-23-2014, 10:33 AM
RE: Test build 2014-07-20 - by NaN - 07-23-2014, 01:56 PM
RE: Test build 2014-07-20 - by CrystalH - 07-23-2014, 03:50 PM
RE: Test build 2014-07-20 - by NaN - 07-23-2014, 04:13 PM
RE: Test build 2014-07-20 - by CrystalH - 07-23-2014, 04:36 PM
RE: Test build 2014-07-20 - by NaN - 07-23-2014, 04:42 PM
RE: Test build 2014-07-20 - by CrystalH - 07-24-2014, 01:27 AM
RE: Test build 2014-07-20 - by NaN - 07-24-2014, 09:46 AM
RE: Test build 2014-07-20 - by GunChleoc - 07-27-2014, 04:49 PM
RE: Test build 2014-07-20 - by NaN - 07-27-2014, 05:58 PM
RE: Test build 2014-07-20 - by GunChleoc - 07-28-2014, 07:48 AM
RE: Test build 2014-07-20 - by NaN - 07-28-2014, 12:57 PM
RE: Test build 2014-07-20 - by GunChleoc - 07-29-2014, 11:06 AM
RE: Test build 2014-07-20 - by NaN - 07-29-2014, 11:22 AM
RE: Test build 2014-07-20 - by GunChleoc - 07-30-2014, 06:07 AM
RE: Test build 2014-07-20 - by NaN - 07-30-2014, 09:22 AM
RE: Test build 2014-07-20 - by GunChleoc - 08-02-2014, 02:00 PM
RE: Test build 2014-07-20 - by CrystalH - 07-31-2014, 02:24 AM
RE: Test build 2014-07-20 - by NaN - 07-31-2014, 03:32 PM

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