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1 June 2013 build is out.
06-28-2013, 05:34 PM, (This post was last modified: 06-28-2013, 06:03 PM by Timo 6.)
#8
RE: 1 June 2013 build is out.
Hmm.. Sounds like a data problem - make sure you are using revision 1236 of the svn (yell if you need a hand). Also try trashing the settings (~/Library/Application Support/VDrift). If that doesn't help, it maybe I build it wrong - if it exists could you post the contents log.txt from the setting folder. I am a little bit confused why your crash log contains my username.

EDIT: OK, just doing some testing, and it's something wrong on my side - I haven't figured out what yet.
EDIT2: I'm guessing it was after https://github.com/VDrift/vdrift/commit/304cbed It seems to find some form of data folder, so start launching, then disable shaders but not be able to find the no shader file:
Code:
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: 2012-07-22a, Revision: g8396315, O/S: OS X
INFO: Home directory: /Users/Guest
INFO: Settings file: /Users/Guest/Library/Application Support/VDrift/VDrift.config (does not exist, will be created)
INFO: Data directory: /Users/timothyfurlong/Public/data
INFO: Temporary directory: /Users/Guest/Library/Application Support/VDrift/tmp
INFO: Log file: /Users/Guest/Library/Application Support/VDrift/log.txt
ERROR: Failed to load /Users/Guest/Library/Application Support/VDrift/VDrift.config
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x32 24z fullscreen=0
INFO: Using GLEW 1.9.0
INFO: Video card information:
      GL Vendor: Intel Inc.
      GL Renderer: Intel HD Graphics 3000 OpenGL Engine
      GL Version: 2.1 INTEL-8.12.47
      Texture units: 8 full, 16 partial
      Maximum texture size: 8192
      Maximum varying floats: 60
INFO: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.
ERROR: Graphics card or driver does not support required GL_VERSION_3_3
ERROR: Initialization of GL3 failed; that's OK, falling back to GL 1 or 2
INFO: Maximum color attachments: 8
INFO: Maximum draw buffers (1 required): 8
ERROR: Unable to open graphics config file: /Users/timothyfurlong/Public/data/shaders/render.conf.deferred
ERROR: Error loading render configuration file: /Users/timothyfurlong/Public/data/shaders/render.conf.deferred
ERROR: Disabling shaders due to shader loading error
ERROR: Unable to open graphics config file: /Users/timothyfurlong/Public/data/shaders/render.conf.noshaders
ERROR: Error loading non-shader render configuration file: /Users/timothyfurlong/Public/data/shaders/render.conf.noshaders
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Messages In This Thread
1 June 2013 build is out. - by NaN - 06-01-2013, 06:03 PM
RE: 1 June 2013 build is out. - by berzingue - 06-02-2013, 06:27 AM
RE: 1 June 2013 build is out. - by NaN - 06-02-2013, 07:43 AM
RE: 1 June 2013 build is out. - by berzingue - 06-02-2013, 11:14 AM
RE: 1 June 2013 build is out. - by NaN - 06-02-2013, 11:22 AM
RE: 1 June 2013 build is out. - by berzingue - 06-02-2013, 12:30 PM
RE: 1 June 2013 build is out. - by cologne-new - 06-28-2013, 03:57 PM
RE: 1 June 2013 build is out. - by Timo 6 - 06-28-2013, 05:34 PM
RE: 1 June 2013 build is out. - by cologne-new - 06-28-2013, 06:02 PM
RE: 1 June 2013 build is out. - by antoniovazquez - 06-28-2013, 05:54 PM
RE: 1 June 2013 build is out. - by Timo 6 - 06-28-2013, 06:19 PM
RE: 1 June 2013 build is out. - by cologne-new - 06-29-2013, 06:35 AM
RE: 1 June 2013 build is out. - by NaN - 06-28-2013, 06:35 PM
RE: 1 June 2013 build is out. - by Timo 6 - 06-29-2013, 09:16 AM
RE: 1 June 2013 build is out. - by NaN - 06-30-2013, 03:00 PM

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