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DDS and shaders
06-01-2013, 12:03 PM, (This post was last modified: 06-01-2013, 12:09 PM by NaN.)
#5
RE: DDS and shaders
(06-01-2013, 11:53 AM)Timo 6 Wrote: They work if you turn anisotropic filtering off, although there are loads of: ERROR: OpenGL error "invalid value" during: Texture creation
in log.txt.

Anisotropic filtering has some effect? Interesting...

The invalid value is my fault, reading the last mip levels incorrectly ( http://msdn.microsoft.com/de-de/library/...85%29.aspx ), will fix this asap.
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Messages In This Thread
DDS and shaders - by berzingue - 06-01-2013, 04:27 AM
RE: DDS and shaders - by NaN - 06-01-2013, 07:27 AM
RE: DDS and shaders - by NaN - 06-01-2013, 11:02 AM
RE: DDS and shaders - by Timo 6 - 06-01-2013, 11:53 AM
RE: DDS and shaders - by NaN - 06-01-2013, 12:03 PM
RE: DDS and shaders - by berzingue - 06-01-2013, 01:40 PM
RE: DDS and shaders - by NaN - 06-01-2013, 01:58 PM

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