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Compiling under VS 2012, string hash ?
05-26-2013, 12:15 PM,
#2
RE: Compiling under VS 2012, string hash ?
Change std::tr1::unordered_map <StringId, RenderTextureEntry> to std::tr1::unordered_map <StringId, RenderTextureEntry, StringId::hash>
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RE: Compiling under VS 2012, string hash ? - by NaN - 05-26-2013, 12:15 PM

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