Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Developer with VDrift
02-12-2013, 05:02 AM,
#8
RE: Developer with VDrift
Or you could setup the solution manually.

From premake4.lua (linux):

Code:
files {"src/**.h", "src/**.cpp"}
includedirs {"/usr/local/include/bullet/", "/usr/include/bullet", "src"}
libdirs {"/usr/X11R6/lib"}
links {"archive", "curl", "BulletDynamics", "BulletCollision", "LinearMath", "GL", "GLU", "GLEW", "SDL", "vorbisfile", "SDL_image", "SDL_gfx"}

And src/definitions.h is auto-generated. You could use something like:

Code:
#ifndef _DEFINITIONS_H
#define _DEFINITIONS_H
#define SETTINGS_DIR ".vdrift"
#define DATA_DIR "/usr/local/share/games/vdrift/data"
#define VERSION "development-full"
#define REVISION "latest"
#endif // _DEFINITIONS_H

Just adjust the DATA_DIR.
Reply


Messages In This Thread
Developer with VDrift - by shingo-san - 02-11-2013, 04:24 AM
RE: Developer with VDrift - by NaN - 02-11-2013, 06:06 AM
RE: Developer with VDrift - by shingo-san - 02-11-2013, 07:35 AM
RE: Developer with VDrift - by berzingue - 02-11-2013, 08:56 AM
RE: Developer with VDrift - by shingo-san - 02-11-2013, 05:29 PM
RE: Developer with VDrift - by NaN - 02-11-2013, 06:24 PM
RE: Developer with VDrift - by shingo-san - 02-12-2013, 02:49 AM
RE: Developer with VDrift - by NaN - 02-12-2013, 05:02 AM
RE: Developer with VDrift - by shingo-san - 02-12-2013, 07:00 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)