RE: Developer with VDrift
Hi shingo-san
Joe Venzon has been inspired by Gran Turismo when he created VDrift. I am also a big fan of this series, possess and have played GT 1-5. So yeah, tuning options, used cars market, special events and of course (more) Japanese cars are definitely things that are absolutely desired for VDrift. It is mostly a matter of having the time and motivation to sit down and implement it.
VDrift source code is GPL. The only restriction is, that you will have to make your changes available if you distribute your game. The tracks, cars are a somewhat more complicated topic. A few are GPL, some are ports from other open source games like TORCS. The bigger part are ports from older racing games or mods. So the copyright status for them is not so clear... I think as long as no one is trying to make money with them (which is allowed with GPL), it is tolerated.
To start development I'd suggest to create a github account and simply create a fork. You could of course also follow the Stunt Rally example and just use the simulation part, writing the rest yourself.
Please note, VDrift has got a few years on its back. Some parts of the code base might be a bit messy or convoluted. Feel free to ask questions about implementation details.
As a generic advice I would suggest to split the task into multiple (self contained if possible) steps. Try to be as explicit as possible for each step. Grab a few sheets of paper and make some flowcharts and GUI sketches. And maybe most important, have fun!
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