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Problems compiling Vdrif on Slackware
02-07-2013, 05:18 PM,
#5
RE: Problems compiling Vdrif on Slackware
Done!! its compiled, but.. when I try to run the game, fails

bash-4.2$ ./vdrift
INFO: Starting VDrift: development-full, Revision: Unversioned directory, O/S: Unix
INFO: Home directory: /home/skilltik
INFO: Settings file: /home/skilltik/.vdrift/VDrift.config (does not exist, will be created)
INFO: Data directory: /usr/local/share/games/vdrift/data
DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Temporary directory: /home/skilltik/.vdrift/tmp
INFO: Log file: /home/skilltik/.vdrift/log.txt
ERROR: Failed to load /home/skilltik/.vdrift/VDrift.config
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x32 24z fullscreen=0
INFO: GL Renderer: Mesa DRI Intel® Sandybridge Mobile x86/MMX/SSE2
INFO: GL Vendor: Tungsten Graphics, Inc
INFO: GL Version: 2.1 Mesa 8.0.4
INFO: Initialized GLEW 1.5.7
ERROR: Graphics card or driver does not support required GL_VERSION_3_3
ERROR: Initialization of GL3 failed; that's OK, falling back to GL 1 or 2
ERROR: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.
INFO: Video card information:
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Intel® Sandybridge Mobile x86/MMX/SSE2
Version: 2.1 Mesa 8.0.4
Maximum texture size: 8192
Maximum varying floats: 64
INFO: Your video card doesn't support floating point textures. Disabling shaders.
ERROR: Unable to open graphics config file: /usr/local/share/games/vdrift/data/shaders/render.conf.noshaders
ERROR: Error loading non-shader render configuration file: /usr/local/share/games/vdrift/data/shaders/render.conf.noshaders
vdrift: src/graphics_fallback.cpp:645: void GRAPHICS_FALLBACK:Big GrinisableShaders(const string&, std::ostream&): Assertion `0' failed.
INFO: SIGABRT detected, releasing the mouse
Aborted


I guess I do not meet the hardware requirements, my bad xD

thanks for the help!
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RE: Problems compiling Vdrif on Slackware - by skilltik - 02-07-2013, 05:18 PM

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