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Tracks developpement
08-16-2012, 02:45 AM,
#2
 
All very good suggestions. I'll add them to the issue tracker. They are not too difficult, might be interesting for new devs.

Track cameras is something I've really missed when recording the videos. It should be easy to implement too by reusing car camera code, adding a "switch to track cameras" control.

Adding support for track variants shouldn't be too hard. We support multiple roads(track segments) already. Currently a lap is defined by a lap sequence. Lap sequence consists of n road patches that have to be passed. We just need to add support for multiple lap sequences.

The lap sequence business could be simplified if we replaced them by a list of roads(track sections). Then each lap variant would simply be a list of roads. It would require changes to trackeditor though. To be honest, I'd prefer to ditch the editor and go for Blender only. We need to run a survey if contributors are OK with this.

I've been thinking about changing current race page to:
Code:
Race

Track Type           Circuit / Street / Offroad / Kart
Track Name           Ruudskogen / ...
Track Variant        A / B / C / ...
Reverse              On / Off
Dynamic Objects      On / Off

Event Type           Practice / Qualifying / Race
Laps                 1 / 2 /
Duration             15min / 30min / 60min / ...
Record Session       On / Off

Car Type             Same / Any / Street / GT / Kart
Car Performance      Any / A / B / C / D    
Opponents            1 / ...
AI Type              standard / experimental
AI Level             100%
Antilock             On / Off
Traction             On / Off        
Car Damage           On / Off

                     Edit Start List
                     Start Race
                     Back

Track preview would be replaced by the track map of currently selected variant. Car performance class could be derived from power to weight ratio. "Edit Start List" would be a separate page. Player car setup would go into a separate "Garage" page. There we could add rim/tire selection and maybe even suspension, transmission setup:
Code:
VDrift

Garage
Single Race
Replays
Options
Updates
Quit

My top priority atm is getting the new simulation code into master asap though.
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Messages In This Thread
Tracks developpement - by berzingue - 08-15-2012, 04:18 PM
[No subject] - by NaN - 08-16-2012, 02:45 AM
[No subject] - by Timo 6 - 08-16-2012, 05:13 AM
[No subject] - by NaN - 08-16-2012, 06:22 AM
[No subject] - by Timo 6 - 08-16-2012, 10:11 AM
[No subject] - by berzingue - 08-22-2012, 04:09 AM
[No subject] - by NaN - 08-22-2012, 04:36 AM
[No subject] - by berzingue - 08-22-2012, 07:22 AM
[No subject] - by NaN - 08-22-2012, 07:53 AM
[No subject] - by berzingue - 08-22-2012, 09:21 AM
[No subject] - by berzingue - 08-22-2012, 02:18 PM
[No subject] - by NaN - 08-22-2012, 02:54 PM
[No subject] - by NaN - 08-23-2012, 04:10 AM
[No subject] - by berzingue - 08-23-2012, 02:11 PM
[No subject] - by NaN - 08-23-2012, 02:31 PM
[No subject] - by berzingue - 08-23-2012, 04:32 PM
[No subject] - by NaN - 08-23-2012, 04:40 PM
[No subject] - by NaN - 08-24-2012, 04:16 AM
[No subject] - by NaN - 08-24-2012, 04:31 AM
[No subject] - by NaN - 08-24-2012, 04:44 AM
[No subject] - by berzingue - 08-24-2012, 12:52 PM
[No subject] - by NaN - 08-24-2012, 01:36 PM
[No subject] - by NaN - 08-24-2012, 02:01 PM
[No subject] - by NaN - 08-25-2012, 08:42 AM
[No subject] - by berzingue - 08-25-2012, 02:20 PM
[No subject] - by berzingue - 08-25-2012, 02:42 PM

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