Hi, I am back, for now with functional graphic drivers. Any other 3D graphic software works fine now ( for example google-earth ). But I have troubles with vdrift still. This is my last result:
Code:
INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: development-full, Version: , O/S: Unix
INFO: Home directory: /home/fico
INFO: Settings file: /home/fico/.vdrift/VDrift.config (does not exist, will be created)
INFO: Data directory: /usr/local/share/games/vdrift/data
DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Temporary directory: /home/fico/.vdrift/tmp
INFO: Log file: /home/fico/.vdrift/log.txt
ERROR: Failed to load /home/fico/.vdrift/VDrift.config
INFO: The last VDrift startup was unsuccessful.
Settings have been set to failsafe defaults.
Your original VDrift.config file was backed up to VDrift.config.backup
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x16 16z fullscreen=0
INFO: Video card information:
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 3430
Version: 3.3.10188 Compatibility Profile Context
Maximum texture size: 8192
Maximum varying floats: 64
Using GLEW 1.5.4
INFO: Maximum color attachments: 8
INFO: Maximum draw buffers (1 required): 8
INFO: Disabling shaders
ERROR: Unable to open graphics config file: /usr/local/share/games/vdrift/data/shaders/render.conf.noshaders
ERROR: Error loading non-shader render configuration file: /usr/local/share/games/vdrift/data/shaders/render.conf.noshaders
vdrift: src/graphics_fallback.cpp:621: void GRAPHICS_FALLBACK::DisableShaders(const std::string&, std::ostream&): Assertion `0' failed.
INFO: SIGABRT detected, releasing the mouse
Aborted
Do you think, the problem is still in my graphic settings? I am looking forward to your advice. Thanks.