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Clutch not locked but not slipping??
03-22-2012, 01:16 AM,
#18
 
NaN Wrote:No idea how to do it make it work. It is comparable to try running a rigid body simulation with a single iteration. Maybe there is a way to fake the clutch by scaling engine torque or something like that.

Hi NaN eventually i make it work in a satisfying way by subtracting wheel impulse to clutch drag impulse calculation:

Code:
float lambda=(engineInertia*drivetrainInertiaR*(engine_speed - drive_speed) - x + drivetrainInertiaR*engineTorquedt)/(engineInertia + drivetrainInertiaR);

where x is wheelImpulse*engineInertia/ratio

in this way simulation runs satisfactory with 50Hz and 1 iteration (and its playable down to 20Hz). Soon i'll post a link for the demo.
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Messages In This Thread
Clutch not locked but not slipping?? - by NewLife - 03-02-2012, 07:20 PM
[No subject] - by NaN - 03-03-2012, 03:15 AM
[No subject] - by NewLife - 03-03-2012, 09:19 AM
[No subject] - by NaN - 03-03-2012, 11:48 AM
[No subject] - by NewLife - 03-03-2012, 03:07 PM
[No subject] - by NaN - 03-03-2012, 03:44 PM
[No subject] - by NewLife - 03-03-2012, 05:21 PM
[No subject] - by NaN - 03-04-2012, 04:28 AM
[No subject] - by NewLife - 03-04-2012, 08:12 PM
[No subject] - by NaN - 03-05-2012, 10:33 AM
[No subject] - by NaN - 03-05-2012, 10:38 AM
[No subject] - by NewLife - 03-07-2012, 09:10 PM
[No subject] - by NaN - 03-08-2012, 04:39 AM
[No subject] - by NewLife - 03-10-2012, 10:36 AM
[No subject] - by NaN - 03-10-2012, 12:28 PM
[No subject] - by NewLife - 03-17-2012, 12:28 AM
[No subject] - by NaN - 03-17-2012, 06:52 AM
[No subject] - by NewLife - 03-22-2012, 01:16 AM
[No subject] - by NaN - 04-01-2012, 09:37 AM

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