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VDrift roads in Blender
03-19-2012, 11:39 AM,
#3
 
I've found/fixed a bug in slope calculation. The export is now stable, will produce identical values to track editor version >= 2009(interpolation code change).

Quote:Sticky this please.
It should go into the wiki. But the wiki for track editing, creation needs to be overhauled first I think.

Quote:Also, if the tracks can be completely made in blender does this mean that the track editor will be obsolete? Or will it be updated?
I prefer to use one tool to simplify the process as much as possible.

There have been requests to integrate the editor in VDrift. But this is a rather complex undertaking compared to a blender script imho.
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VDrift roads in Blender - by NaN - 03-18-2012, 06:32 AM
[No subject] - by vdriftfan - 03-19-2012, 08:47 AM
[No subject] - by NaN - 03-19-2012, 11:39 AM

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