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mass, force and tire load
03-19-2012, 04:19 AM,
#5
 
thanks!
i've solved the problem, or better, found the cause:
Code:
//original VDrift code in game.cpp:
...
timestep(1/90.0),
...
//game.h
float TickPeriod() const {return timestep;}

// my code modified in game.cpp:
...
timestep(1/160.0),
...
//game.h
float TickPeriod() const {return 1/90.0;}

i've putted all to /160 and is ok... but why this thing? ok, is not a right thing change the 2 frequencies, but I don't know why only the load is change...

thanks again Smile
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Messages In This Thread
mass, force and tire load - by ghiboz - 03-15-2012, 11:58 AM
[No subject] - by NaN - 03-16-2012, 04:24 AM
[No subject] - by ghiboz - 03-16-2012, 06:29 AM
[No subject] - by NaN - 03-17-2012, 07:04 AM
[No subject] - by ghiboz - 03-19-2012, 04:19 AM
[No subject] - by NaN - 03-19-2012, 11:42 AM
[No subject] - by NaN - 03-19-2012, 02:10 PM

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