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Clutch not locked but not slipping??
03-03-2012, 05:21 PM,
#7
 
NaN Wrote:Yep. I haven't verified the model formally though. Ideally you would want take the inertia of the powertrain into account, but it seems to work this way too.

in my implementation i take into account the drivetrain inertia, but it doesn't change much.
Anyway i noticed that in carengine.cpp the shaft is accelerated in this way:

Code:
shaft.applyMomentum(total_torque * dt);

but it carwheel.h is used the same code to apply the torque to the wheel:

Code:
void SetTorque(btScalar torque, btScalar dt)
{
shaft.applyMomentum(torque * dt);
}

Sorry but i cant understand.. Am I missing something?

Another thing i noticed is that while normal driving clutch_torque value (engine panel) varies greatly (from 640 to -640). How does this not affect wheels angular velocity? is the wheel inertia that cuts out this strong delta?
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Messages In This Thread
Clutch not locked but not slipping?? - by NewLife - 03-02-2012, 07:20 PM
[No subject] - by NaN - 03-03-2012, 03:15 AM
[No subject] - by NewLife - 03-03-2012, 09:19 AM
[No subject] - by NaN - 03-03-2012, 11:48 AM
[No subject] - by NewLife - 03-03-2012, 03:07 PM
[No subject] - by NaN - 03-03-2012, 03:44 PM
[No subject] - by NewLife - 03-03-2012, 05:21 PM
[No subject] - by NaN - 03-04-2012, 04:28 AM
[No subject] - by NewLife - 03-04-2012, 08:12 PM
[No subject] - by NaN - 03-05-2012, 10:33 AM
[No subject] - by NaN - 03-05-2012, 10:38 AM
[No subject] - by NewLife - 03-07-2012, 09:10 PM
[No subject] - by NaN - 03-08-2012, 04:39 AM
[No subject] - by NewLife - 03-10-2012, 10:36 AM
[No subject] - by NaN - 03-10-2012, 12:28 PM
[No subject] - by NewLife - 03-17-2012, 12:28 AM
[No subject] - by NaN - 03-17-2012, 06:52 AM
[No subject] - by NewLife - 03-22-2012, 01:16 AM
[No subject] - by NaN - 04-01-2012, 09:37 AM

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