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Clutch not locked but not slipping??
03-03-2012, 09:19 AM,
#3
 
NaN Wrote:Hi NewLife.
It is a implementation limitation. There is no way to prevent some minimal slip, the clutch doesn't model static friction anyway. The locked state bool should be removed eventually. It is not used anywhere but for debug output I think.

Hi NaN,
so the clutch is considered always "slipping"?
If yes, how the engine torque calculation is handled?
From carengine.cpp:
Code:
btScalar total_torque = combustion_torque + friction_torque + clutch_torque;
in this way clutch_torque should be always added to total_torque, but checking the debug output it seems that clutch_torque is never added to total_torque, even if the clutch is engaging

[Image: vdriftclutch.jpg]

As you can see, the clutch is engaging (the clutch is trying to match the engine speed), but the clutch_torque is not added to total_torque, its just equal to combustion_torque.
How is this handled? I cant understand.
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Messages In This Thread
Clutch not locked but not slipping?? - by NewLife - 03-02-2012, 07:20 PM
[No subject] - by NaN - 03-03-2012, 03:15 AM
[No subject] - by NewLife - 03-03-2012, 09:19 AM
[No subject] - by NaN - 03-03-2012, 11:48 AM
[No subject] - by NewLife - 03-03-2012, 03:07 PM
[No subject] - by NaN - 03-03-2012, 03:44 PM
[No subject] - by NewLife - 03-03-2012, 05:21 PM
[No subject] - by NaN - 03-04-2012, 04:28 AM
[No subject] - by NewLife - 03-04-2012, 08:12 PM
[No subject] - by NaN - 03-05-2012, 10:33 AM
[No subject] - by NaN - 03-05-2012, 10:38 AM
[No subject] - by NewLife - 03-07-2012, 09:10 PM
[No subject] - by NaN - 03-08-2012, 04:39 AM
[No subject] - by NewLife - 03-10-2012, 10:36 AM
[No subject] - by NaN - 03-10-2012, 12:28 PM
[No subject] - by NewLife - 03-17-2012, 12:28 AM
[No subject] - by NaN - 03-17-2012, 06:52 AM
[No subject] - by NewLife - 03-22-2012, 01:16 AM
[No subject] - by NaN - 04-01-2012, 09:37 AM

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