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Wackersdorf kart track
01-30-2012, 05:35 PM,
#13
 
Ok, I copied Rouen's surface.txt in Wackersdorf folder, and assign surfaces in Blender. It works good. Thanks.

I have to detail little things (kerbs, road side, etc...) then I'll release the track.

More technical questions ;

- how assign normal maps and specular maps ?

- what about skidmarks on track ? ca must I modelise planes and assign skidmarks textures on it, or does it exists another technic ?

and here, question to give fun to the game :

- Will it be possible to simulate a complete race week end (practice, qualifications, race) ?

- possible to change setups on car ?

- possible to make race against 34 karts controled by AI ?

- possible to assign a starting position for practices and qualify (from garage or pre-grid), and starting a position for race (race grid) ?

For exemple (during Kart races)
- On Practice, start position on pre-grid is random.
- Before Qualifiquations, start position on pre-grid depends of time the player made during practice,
- Before race, start position on grid depends of time the player made during qualifications.

And do you think we can show different pictures or animations at end of the race ? (for example, Podium ceremony if you finish in top 3 ) ?
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Messages In This Thread
Wackersdorf kart track - by berzingue - 01-28-2012, 09:21 AM
[No subject] - by NaN - 01-28-2012, 11:51 AM
[No subject] - by berzingue - 01-28-2012, 02:37 PM
[No subject] - by NaN - 01-28-2012, 04:54 PM
1 - by berzingue - 01-28-2012, 06:39 PM
[No subject] - by NaN - 01-28-2012, 07:52 PM
[No subject] - by berzingue - 01-29-2012, 06:33 AM
[No subject] - by NaN - 01-29-2012, 12:27 PM
[No subject] - by berzingue - 01-30-2012, 01:12 PM
[No subject] - by NaN - 01-30-2012, 03:25 PM
[No subject] - by berzingue - 01-30-2012, 04:10 PM
[No subject] - by NaN - 01-30-2012, 04:38 PM
[No subject] - by berzingue - 01-30-2012, 05:35 PM
[No subject] - by NaN - 01-31-2012, 03:22 PM

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