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Wackersdorf kart track
01-30-2012, 04:38 PM,
#12
 
Need to add it to the wiki. Take a look a the surfaces.txt of the rouen track as an example.

The last number of each entry in a list.txt is the surface id.

The first surface(surface-00) is usually a no friction surface for objects you don't collide/drive on.

The type determines the tire sound. There are seven types available: none, asphalt, grass, gravel, concrete, sand, cobbles.

Code:
[surface-05]
Type = sand
BumpWaveLength = 10.0
BumpAmplitude = 0.05
FrictionNonTread = 0.5
FrictionTread = 0.7
RollResistanceCoefficient = 5.0
RollingDrag = 15.0

BumpWaveLength, BumpAmplitude are used to describe surface roughness/details. BumpAmplitude should be somewhere between 0.001 and 0.05 meters.

FrictionNonTread describes the grip for slicks, FrictionTread for treaded tires.

RollResistanceCoefficient, RollingDrag affect rolling behavior, slow the car down.

To assign surfaces create surface-xx groups in blender.
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Messages In This Thread
Wackersdorf kart track - by berzingue - 01-28-2012, 09:21 AM
[No subject] - by NaN - 01-28-2012, 11:51 AM
[No subject] - by berzingue - 01-28-2012, 02:37 PM
[No subject] - by NaN - 01-28-2012, 04:54 PM
1 - by berzingue - 01-28-2012, 06:39 PM
[No subject] - by NaN - 01-28-2012, 07:52 PM
[No subject] - by berzingue - 01-29-2012, 06:33 AM
[No subject] - by NaN - 01-29-2012, 12:27 PM
[No subject] - by berzingue - 01-30-2012, 01:12 PM
[No subject] - by NaN - 01-30-2012, 03:25 PM
[No subject] - by berzingue - 01-30-2012, 04:10 PM
[No subject] - by NaN - 01-30-2012, 04:38 PM
[No subject] - by berzingue - 01-30-2012, 05:35 PM
[No subject] - by NaN - 01-31-2012, 03:22 PM

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