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.jpk and .joe export with Blender 2.61
01-18-2012, 02:47 PM,
#12
 
OK got it. Switch into edit mode "tab" and split mesh "p" by material. You will get 6 objects. With one texture per object. This should export and will also allow you to assign different surfaces to each object(asphalt, gravel, grass).
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Messages In This Thread
[No subject] - by NaN - 01-14-2012, 12:57 PM
[No subject] - by berzingue - 01-14-2012, 01:06 PM
[No subject] - by NaN - 01-14-2012, 01:10 PM
[No subject] - by berzingue - 01-15-2012, 04:49 PM
[No subject] - by NaN - 01-15-2012, 06:10 PM
[No subject] - by berzingue - 01-18-2012, 09:21 AM
[No subject] - by NaN - 01-18-2012, 11:44 AM
[No subject] - by berzingue - 01-18-2012, 01:01 PM
[No subject] - by NaN - 01-18-2012, 01:40 PM
[No subject] - by berzingue - 01-18-2012, 02:19 PM
[No subject] - by NaN - 01-18-2012, 02:47 PM
[No subject] - by berzingue - 01-18-2012, 05:02 PM
[No subject] - by NaN - 01-18-2012, 06:07 PM
[No subject] - by berzingue - 01-18-2012, 06:43 PM
[No subject] - by NaN - 01-18-2012, 07:05 PM

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