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.jpk and .joe export with Blender 2.61
01-18-2012, 11:44 AM,
#8
 
Quote:how must I assign the surface as collidable ?
You have to add it to the collidable group. In 2.4 ctrl+g.
In 2.6:
[Image: grppr.jpg]

To get the available groups simply export as jpk and re-import.

Quote:why I have only 1 textures appear on the track in game ? I made a track with 3dsmax an assign a multimaterial with 6 textures.
VDrift doesn't support custom materials. You have to provide a diffuse texture.
You can provide material and normal maps. Just call them xxx-misc1.png, xxx-misc2.png.
misc1: rgb: fresnel reflectance value at zero degrees, a: micro-scale roughness
misc2: rgb: normal

Quote:and blender 2.61 have any differences with version you used on video
I'll see if I find some time to create a new tutorial with 2.6
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Messages In This Thread
[No subject] - by NaN - 01-14-2012, 12:57 PM
[No subject] - by berzingue - 01-14-2012, 01:06 PM
[No subject] - by NaN - 01-14-2012, 01:10 PM
[No subject] - by berzingue - 01-15-2012, 04:49 PM
[No subject] - by NaN - 01-15-2012, 06:10 PM
[No subject] - by berzingue - 01-18-2012, 09:21 AM
[No subject] - by NaN - 01-18-2012, 11:44 AM
[No subject] - by berzingue - 01-18-2012, 01:01 PM
[No subject] - by NaN - 01-18-2012, 01:40 PM
[No subject] - by berzingue - 01-18-2012, 02:19 PM
[No subject] - by NaN - 01-18-2012, 02:47 PM
[No subject] - by berzingue - 01-18-2012, 05:02 PM
[No subject] - by NaN - 01-18-2012, 06:07 PM
[No subject] - by berzingue - 01-18-2012, 06:43 PM
[No subject] - by NaN - 01-18-2012, 07:05 PM

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