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.jpk and .joe export with Blender 2.61
01-18-2012, 09:21 AM,
#7
 
thanks,
I have more questions :

1) how must I assign the surface as collidable ?

2) why I have only 1 textures appear on the track in game ? I made a track with 3dsmax an assign a multimaterial with 6 textures.
(n°1-asphalt, n°2-grass, etc...)
- I export it as .obj.
- I open the .obj in blende :no problems, mesh and 6 textures appears.
-I export as .jpk, open it n blender : only texture n°6 appears on all the mesh...

can you explain me step by step ? I'm newbie with blender...
and blender 2.61 have any differences with version you used on video !
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Messages In This Thread
[No subject] - by NaN - 01-14-2012, 12:57 PM
[No subject] - by berzingue - 01-14-2012, 01:06 PM
[No subject] - by NaN - 01-14-2012, 01:10 PM
[No subject] - by berzingue - 01-15-2012, 04:49 PM
[No subject] - by NaN - 01-15-2012, 06:10 PM
[No subject] - by berzingue - 01-18-2012, 09:21 AM
[No subject] - by NaN - 01-18-2012, 11:44 AM
[No subject] - by berzingue - 01-18-2012, 01:01 PM
[No subject] - by NaN - 01-18-2012, 01:40 PM
[No subject] - by berzingue - 01-18-2012, 02:19 PM
[No subject] - by NaN - 01-18-2012, 02:47 PM
[No subject] - by berzingue - 01-18-2012, 05:02 PM
[No subject] - by NaN - 01-18-2012, 06:07 PM
[No subject] - by berzingue - 01-18-2012, 06:43 PM
[No subject] - by NaN - 01-18-2012, 07:05 PM

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