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Smooth road surfaces
12-17-2011, 08:33 PM,
#5
 
I possible hack/workaround could be to stick with the current system but use a large shape margin to keep it from surface. Wheel collision cylinder radius = wheel radius - 0.1 or something. The problem is of course to get the margin right.
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Messages In This Thread
Smooth road surfaces - by NaN - 10-20-2011, 09:11 AM
[No subject] - by NaN - 10-22-2011, 01:57 PM
[No subject] - by NaN - 12-17-2011, 08:11 PM
[No subject] - by NaN - 12-17-2011, 08:33 PM
[No subject] - by NaN - 12-22-2011, 06:05 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-22-2011, 11:35 PM
[No subject] - by NaN - 12-23-2011, 07:43 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-31-2011, 04:12 PM
[No subject] - by Nicolas D - 02-13-2012, 05:46 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-15-2012, 01:09 AM

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