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Graphical feature requests
03-19-2011, 03:20 AM,
#11
 
joevenzon Wrote:...we could do that by re-using the car-paint mask from the diffuse alpha channel to determine which areas to use a specified specular shininess value. That way you wouldn't have to make more than one specular map if you didn't want to.

if i understand correctly, i was saying something similar with: "might be able to do it by using the alpha mask from body00.png"

so long as that's an approach that you like. would it allow a 2nd specular color picker for chameleon paints?
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Messages In This Thread
[No subject] - by joevenzon_phpbb2_import3 - 12-31-2010, 02:01 PM
[No subject] - by zimluura - 03-15-2011, 12:56 PM
[No subject] - by zimluura - 03-15-2011, 07:01 PM
[No subject] - by joevenzon_phpbb2_import3 - 03-16-2011, 10:55 PM
[No subject] - by zimluura - 03-17-2011, 02:52 AM
[No subject] - by joevenzon_phpbb2_import3 - 03-17-2011, 10:35 AM
[No subject] - by zimluura - 03-17-2011, 05:04 PM
[No subject] - by joevenzon_phpbb2_import3 - 03-18-2011, 10:17 PM
[No subject] - by zimluura - 03-19-2011, 03:20 AM
[No subject] - by joevenzon_phpbb2_import3 - 03-20-2011, 12:26 PM

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