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Motorcycle in Zmodeler
01-31-2011, 12:22 PM,
#18
 
The meshes of the tire, wheel and brake component are rotating(hardcoded). A wheel can have a non rotating component(fender).
Code:
[wheel.fl.fender]
texture = body00.png, body-misc1.png
mesh = floating_front.joe

I've added support for a steering wheel mesh. You could use it for the upper part of the fork.
Code:
[steering]
texture = foo.png
mesh = bar.joe
position = 0, 0, 0
rotation = 0, 0, 0 #in degrees
max-angle = 50 # steering axis(local z-axis) rotation limit [-max-angle, max-angle]
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Messages In This Thread
Motorcycle in Zmodeler - by asasinuxp - 01-30-2011, 06:38 AM
[No subject] - by NaN - 01-30-2011, 08:01 AM
[No subject] - by NaN - 01-30-2011, 08:14 AM
[No subject] - by asasinuxp - 01-30-2011, 09:04 AM
[No subject] - by NaN - 01-30-2011, 09:22 AM
[No subject] - by NaN - 01-30-2011, 09:23 AM
[No subject] - by asasinuxp - 01-30-2011, 09:27 AM
[No subject] - by NaN - 01-30-2011, 09:45 AM
[No subject] - by asasinuxp - 01-30-2011, 09:47 AM
[No subject] - by NaN - 01-30-2011, 10:50 AM
[No subject] - by asasinuxp - 01-30-2011, 12:24 PM
[No subject] - by NaN - 01-30-2011, 01:12 PM
[No subject] - by asasinuxp - 01-31-2011, 04:18 AM
[No subject] - by NaN - 01-31-2011, 09:31 AM
[No subject] - by asasinuxp - 01-31-2011, 10:05 AM
[No subject] - by NaN - 01-31-2011, 10:12 AM
[No subject] - by asasinuxp - 01-31-2011, 10:47 AM
[No subject] - by NaN - 01-31-2011, 12:22 PM
[No subject] - by asasinuxp - 03-02-2011, 03:29 AM
[No subject] - by cologne - 03-02-2011, 07:15 AM
[No subject] - by NaN - 03-02-2011, 08:13 AM
[No subject] - by zimluura - 03-03-2011, 01:24 PM
[No subject] - by NaN - 03-03-2011, 09:09 PM
[No subject] - by asasinuxp - 04-17-2011, 12:39 AM
[No subject] - by NaN - 04-18-2011, 08:06 AM
[No subject] - by asasinuxp - 04-18-2011, 11:08 AM

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