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Blender scripts update
01-21-2011, 11:53 AM,
#14
 
NaN Wrote:Thanks for the list. It will certainly help me to re-evaluate my involvement into VDrift given our personal differences.

...

Let's say I had some code to support track object instances and rigid bodies. But it would require rather extensive changes to the track files breaking your current workflow and eventually introducing some regressions. I don't see it happen given our differing points of view..
Erm...

1. don't over-react

2. learn about branching; branch, work there, choose a single proof-of-concept track that you'll use as an example, and clearly document changes to the track format so - when ready - it's straight forward enough to bring other tracks up to speed (pun intended!)

3. ?

4. profit!

Catch my drift? Pun also intended!

I think everybody appreciates the effort you put in, and collaborate development is a skill that must be learnt and learning is not always simple. Be patient, be open to constructive criticism, and enjoy yourself.
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Messages In This Thread
Blender scripts update - by NaN - 01-11-2011, 06:47 AM
Re: Blender scripts update - by portets - 01-11-2011, 08:14 PM
Re: Blender scripts update - by alex25 - 01-14-2011, 03:54 PM
[No subject] - by NaN - 01-15-2011, 06:07 AM
[No subject] - by alex25 - 01-15-2011, 12:30 PM
[No subject] - by NaN - 01-15-2011, 05:45 PM
[No subject] - by alex25 - 01-16-2011, 07:27 PM
[No subject] - by alex25 - 01-16-2011, 07:58 PM
[No subject] - by NaN - 01-17-2011, 08:27 AM
[No subject] - by alex25 - 01-17-2011, 12:25 PM
[No subject] - by fudje - 01-17-2011, 09:14 PM
[No subject] - by NaN - 01-18-2011, 11:16 AM
[No subject] - by alex25 - 01-18-2011, 11:35 AM
[No subject] - by charlieg - 01-21-2011, 11:53 AM

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