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Blender scripts update
01-18-2011, 11:35 AM,
#13
 
NaN Wrote:Let's say I had some code to support track object instances and rigid bodies. But it would require rather extensive changes to the track files breaking your current workflow and eventually introducing some regressions. I don't see it happen given our differing points of view.
how about we try to take care of the current regressions first, like the way the car bounces all over the place when it hits even a little bump, adding back support for the rolling coefficients, etc.? the last few tracks i checked in have no surface coefficients because the car (at least the F1-02 which i like to use) behaves very unnaturally on every track. pau, with the high curbs, it's almost undrivable. i have no problems reworking the tracks as long as we are moving towards a definite goal and eventually get the new features to work. i really appreciate all the work you've done but a lot of the new stuff is not quite working yet (and it hasn't been working for a while) and it causes definite regressions. i don't think adding even more half-working features is a good idea, but that's really not my call to make. either way, we'll figure something out.

--alex--
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Messages In This Thread
Blender scripts update - by NaN - 01-11-2011, 06:47 AM
Re: Blender scripts update - by portets - 01-11-2011, 08:14 PM
Re: Blender scripts update - by alex25 - 01-14-2011, 03:54 PM
[No subject] - by NaN - 01-15-2011, 06:07 AM
[No subject] - by alex25 - 01-15-2011, 12:30 PM
[No subject] - by NaN - 01-15-2011, 05:45 PM
[No subject] - by alex25 - 01-16-2011, 07:27 PM
[No subject] - by alex25 - 01-16-2011, 07:58 PM
[No subject] - by NaN - 01-17-2011, 08:27 AM
[No subject] - by alex25 - 01-17-2011, 12:25 PM
[No subject] - by fudje - 01-17-2011, 09:14 PM
[No subject] - by NaN - 01-18-2011, 11:16 AM
[No subject] - by alex25 - 01-18-2011, 11:35 AM
[No subject] - by charlieg - 01-21-2011, 11:53 AM

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