Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Blender scripts update
01-16-2011, 07:58 PM,
#8
 
apparently the solution is:
Code:
if "joename" in mesh.properties:
          filename = mesh.properties['joename']
if the joename property exists then it just uses that name, otherwise it uses whatever name you give it and in either case it seems to work fine.
can we have this code added back to the exporter?

--alex--
Reply


Messages In This Thread
Blender scripts update - by NaN - 01-11-2011, 06:47 AM
Re: Blender scripts update - by portets - 01-11-2011, 08:14 PM
Re: Blender scripts update - by alex25 - 01-14-2011, 03:54 PM
[No subject] - by NaN - 01-15-2011, 06:07 AM
[No subject] - by alex25 - 01-15-2011, 12:30 PM
[No subject] - by NaN - 01-15-2011, 05:45 PM
[No subject] - by alex25 - 01-16-2011, 07:27 PM
[No subject] - by alex25 - 01-16-2011, 07:58 PM
[No subject] - by NaN - 01-17-2011, 08:27 AM
[No subject] - by alex25 - 01-17-2011, 12:25 PM
[No subject] - by fudje - 01-17-2011, 09:14 PM
[No subject] - by NaN - 01-18-2011, 11:16 AM
[No subject] - by alex25 - 01-18-2011, 11:35 AM
[No subject] - by charlieg - 01-21-2011, 11:53 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)