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detecting supported opengl extensions
12-14-2010, 07:57 PM,
#7
 
Quote:Mesa supports frame buffer objects(this is where most cards will bail out I think) but not floating point textures?
In reply to my bugreport they wrote that:
Quote:The game uses GL_RGBA16F, which is a texture format from the extension GL_ARB_texture_float, that is not supported by Mesa.
Now I asked on IRC, and they don't support GL_ARB_texture_float on r600g either, so it's safe to assume that it's a global issue in Mesa.

BTW I was told that r3xx and r4xx cards bail out primarily because they cannot support dFdx/dFdy/fwidth calls.

I saw your committed fix. You didn't add the GL_ARB_shader_texture_lod check, which is not advertized by Mesa, and I was told that r3xx/r4xx cannot support it.
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Messages In This Thread
detecting supported opengl extensions - by almos - 12-14-2010, 12:15 PM
[No subject] - by NaN - 12-14-2010, 02:15 PM
[No subject] - by almos - 12-14-2010, 03:37 PM
[No subject] - by thelusiv - 12-14-2010, 05:21 PM
[No subject] - by almos - 12-14-2010, 06:46 PM
[No subject] - by NaN - 12-14-2010, 06:54 PM
[No subject] - by almos - 12-14-2010, 07:57 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-15-2010, 12:29 AM

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