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ring2007 and BumpAmplitude
10-23-2010, 06:48 PM,
#2
 
Another thing I've noticed are the BumpWavelengths up to 10 meters. Such surface deviations can be modeled by track geometry / bezier patches.

I think the surface bump amplitude, wavelength should be used to simulate high frequency details of the smooth surface with amplitudes somewhere between 0 - 0.05 and wavelengts of up to 0.5 meters.
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ring2007 and BumpAmplitude - by NaN - 10-23-2010, 05:52 PM
[No subject] - by NaN - 10-23-2010, 06:48 PM
Re: ring2007 and BumpAmplitude - by alex25 - 10-25-2010, 12:49 PM
[No subject] - by NaN - 10-26-2010, 04:54 AM
[No subject] - by NaN - 10-29-2010, 07:33 AM

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