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VDrift Tracks Blender script
09-03-2010, 07:39 PM,
#7
 
Quote:Is one of these the same as export-trk.py in vdrift-art/tools?
No, export-trk.py is meant to be used with import-trk.py due to control point vertices ordering. The experimental scripts are about using a spline to generate a track mesh and to get the patches from an already existing mesh(without having to rely on a certain vertex ordering).

Quote:For instance, how does this represent road/patch indeces?
The lap sequence is the start/finish line. The road pieces are the patches in the trk.
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Messages In This Thread
VDrift Tracks Blender script - by thelusiv - 08-25-2010, 10:55 AM
[No subject] - by NaN - 08-25-2010, 12:56 PM
[No subject] - by thelusiv - 08-29-2010, 10:02 PM
[No subject] - by NaN - 08-30-2010, 08:24 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-31-2010, 03:45 PM
[No subject] - by thelusiv - 09-02-2010, 06:27 PM
[No subject] - by NaN - 09-03-2010, 07:39 PM
[No subject] - by joevenzon_phpbb2_import3 - 09-05-2010, 04:21 AM
[No subject] - by portets - 09-14-2010, 04:27 PM
[No subject] - by thelusiv - 09-21-2010, 05:43 AM

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