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Compile issue (glew)
08-10-2010, 05:08 AM,
#1
Compile issue (glew)
Hi,

I'm trying to compile Vdrift. I've installed all required dependiences. But I get this message:

Code:
scons: Reading SConscript files ...
Checking for C++ header file asio.hpp... (cached) yes
Checking for C++ header file boost/bind.hpp... (cached) yes
Checking for C++ header file GL/gl.h... (cached) yes
Checking for C++ header file GL/glu.h... (cached) yes
Checking for C++ header file SDL/SDL.h... (cached) yes
Checking for C++ header file SDL/SDL_image.h... (cached) yes
Checking for C++ header file SDL/SDL_rotozoom.h... (cached) yes
Checking for C++ header file vorbis/vorbisfile.h... (cached) yes
Checking for C++ header file GL/glew.h... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
        CPP build/aabb.o
        CPP build/aabb_space_partitioning.o
        CPP build/ai.o
        CPP build/bezier.o
        CPP build/camera.o
        CPP build/camera_chase.o
        CPP build/camera_fixed.o
        CPP build/camera_free.o
        CPP build/camera_mount.o
        CPP build/camera_orbit.o
        CPP build/camera_simplemount.o
        CPP build/camera_system.o
        CPP build/car.o
        CPP build/carcontrolmap_local.o
        CPP build/cardynamics.o
        CPP build/carengine.o
        CPP build/carsuspension.o
        CPP build/collision_world.o
        CPP build/configfile.o
        CPP build/configvariable.o
        CPP build/containeralgorithm.o
        CPP build/coordinatesystems.o
        CPP build/crashdetection.o
        CPP build/endian_utility.o
        CPP build/eventsystem.o
        CPP build/fbobject.o
        CPP build/fbtexture.o
In file included from include/fbobject.h:12,
                 from src/fbobject.cpp:1:
include/fbtexture.h:26: error: 'GL_TEXTURE_RECTANGLE' was not declared in this scope
In file included from src/fbtexture.cpp:1:
include/fbtexture.h:26: error: 'GL_TEXTURE_RECTANGLE' was not declared in this scope
src/fbtexture.cpp: In member function 'void FBTEXTURE::Init(GLSTATEMANAGER&, int, int, FBTEXTURE::TARGET, FBTEXTURE::FORMAT, bool, bool, std::ostream&, int, bool)':
src/fbtexture.cpp:39: error: 'GL_TEXTURE_RECTANGLE' was not declared in this scope
src/fbobject.cpp: In function 'std::string GetStatusString(GLenum)':
src/fbobject.cpp:328: error: 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS' was not declared in this scope


I've already updated glew to the newest version (1.5.5)

Where could be the problem ?

Thanks in advance
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Messages In This Thread
Compile issue (glew) - by Farslan - 08-10-2010, 05:08 AM
[No subject] - by Farslan - 08-11-2010, 02:06 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-11-2010, 11:32 PM

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