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Radeon Shaders Broken.
07-20-2010, 11:35 AM,
#1
Radeon Shaders Broken.
I just checked with the latest release (non subversion and spotted that shaders are broken on latest radeon cards.
Code:
INFO: Multi-processor system detected.  Run with -multithreaded argument to enable multithreading (EXPERIMENTAL).
INFO: Starting VDrift: development-full, Version: exported, O/S: Unix-like
INFO: Home directory: /home/dandel
INFO: Settings file: /home/dandel/.vdrift/VDrift.config
INFO: Data directory: /usr/local/share/games/vdrift/data
      DATA_DIR: /usr/local/share/games/vdrift/data
INFO: Log file: /home/dandel/.vdrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Enabling antialiasing: 4X
INFO: Display change was successful: 1280x1024x32 24z fullscreen=1
INFO: Video card information:
      Vendor: ATI Technologies Inc.
      Renderer: ATI Radeon HD 5700 Series
      Version: 4.0.9901 Compatibility Profile Context
      Maximum texture size: 16384
      Maximum varying floats: 64
      Using GLEW 1.5.1
INFO: Your video card doesn't support framebuffer objects.  Disabling shaders.
INFO: Maximum anisotropy: 16
INFO: 1 joystick found:
INFO:     0. Alienware Alienware Dual Compatible Game Pad
INFO: Loading car controls from: /home/dandel/.vdrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
      Frequency: 44100
      Format: 32784
      Bits per sample: 16
      Channels: 2
      Silence: 0
      Samples: 1024
      Size: 4096
      Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: Got quit message from GUI.  Shutting down...
INFO: Shutting down...
INFO: Exiting

Code:
display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 5700 Series
OpenGL version string: 4.0.9901 Compatibility Profile Context
It says framebuffer objects are not supported by my card, but glxinfo says otherwise.

Code:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: ATI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
client glx vendor string: ATI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_NV_swap_group,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
    GLX_EXT_framebuffer_sRGB, GLX_ARB_fbconfig_float, GLX_AMD_gpu_association
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
    GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier,
    GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,
    GLX_EXT_texture_from_pixmap
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 5700 Series
OpenGL version string: 4.0.9901 Compatibility Profile Context
OpenGL shading language version string: 4.00
OpenGL extensions:
    GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator,
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_name_gen_delete, GL_AMD_performance_monitor,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
    GL_AMD_texture_cube_map_array, GL_AMD_texture_texture4,
    GL_AMD_transform_feedback3_lines_triangles,
    GL_AMD_vertex_shader_tessellator, GL_ARB_blend_func_extended,
    GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_gpu_shader5,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient,
    GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_compression,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_snorm, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo,
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
    GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_buffer_object_rgb32, GL_EXT_texture_compression_bptc,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_conditional_render, GL_NV_copy_depth_to_color,
    GL_NV_explicit_multisample, GL_NV_float_buffer, GL_NV_half_float,
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays,
    GL_WIN_swap_hint, WGL_EXT_swap_control
as for game settings...
I set everything as high as it would go.

as for System details:
Ubuntu 10.04 (64-bit)
Radeon HD 5770
Athlon II x4 630
ATI Catalyst 10.6 driver


Edit: Forgot to run glewinfo:
Code:
---------------------------
    GLEW Extension Info
---------------------------

GLEW version 1.5.2
Reporting capabilities of display :0.0, visual 0x29
Running on a ATI Radeon HD 5700 Series from ATI Technologies Inc.
OpenGL version 4.0.9901 Compatibility Profile Context is supported
Large chunks here, so i'll cut down to the framebuffer object.
Code:
GL_ARB_fragment_shader:                                        OK
-----------------------

GL_ARB_framebuffer_object:                                     OK
--------------------------
  glBindFramebuffer:                                           OK
  glBindRenderbuffer:                                          OK
  glBlitFramebuffer:                                           OK
  glCheckFramebufferStatus:                                    OK
  glDeleteFramebuffers:                                        OK
  glDeleteRenderbuffers:                                       OK
  glFramebufferRenderbuffer:                                   OK
  glFramebufferTexture1D:                                      OK
  glFramebufferTexture2D:                                      OK
  glFramebufferTexture3D:                                      OK
  glFramebufferTextureLayer:                                   OK
  glGenFramebuffers:                                           OK
  glGenRenderbuffers:                                          OK
  glGenerateMipmap:                                            OK
  glGetFramebufferAttachmentParameteriv:                       OK
  glGetRenderbufferParameteriv:                                OK
  glIsFramebuffer:                                             OK
  glIsRenderbuffer:                                            OK
  glRenderbufferStorage:                                       OK
  glRenderbufferStorageMultisample:                            OK

GL_ARB_framebuffer_sRGB:                                       OK
------------------------

GL_ARB_geometry_shader4:                                       OK
------------------------
  glFramebufferTextureARB:                                     OK
  glFramebufferTextureFaceARB:                                 OK
  glFramebufferTextureLayerARB:                                OK
  glProgramParameteriARB:                                      OK
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Messages In This Thread
Radeon Shaders Broken. - by Dandel - 07-20-2010, 11:35 AM
[No subject] - by NaN - 07-20-2010, 12:51 PM
[No subject] - by Dandel - 07-20-2010, 01:36 PM
[No subject] - by NaN - 07-20-2010, 01:47 PM
[No subject] - by Dandel - 07-20-2010, 03:00 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-20-2010, 10:34 PM
[No subject] - by Dandel - 07-21-2010, 01:33 AM
[No subject] - by joevenzon_phpbb2_import3 - 07-24-2010, 11:19 AM
[No subject] - by Dandel - 07-24-2010, 11:23 AM
[No subject] - by joevenzon_phpbb2_import3 - 07-24-2010, 02:56 PM
[No subject] - by Dandel - 07-24-2010, 04:33 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-24-2010, 07:33 PM
[No subject] - by Dandel - 07-25-2010, 11:34 AM
[No subject] - by joevenzon_phpbb2_import3 - 07-27-2010, 09:57 PM
[No subject] - by Dandel - 08-03-2010, 12:10 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-04-2010, 12:51 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-08-2010, 12:51 PM
[No subject] - by ilguido - 09-19-2010, 12:24 PM
[No subject] - by Dandel - 09-30-2010, 10:07 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-04-2010, 10:43 AM

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